Discworld Characters

While they may not appear in as many books as the main cast, these Discworld characters are no less interesting or memorable. From one-off appearances to supporting roles, these characters help to make the Disc the rich and vibrant world that fans know and love. Explore these lesser-known but equally fascinating residents of Discworld below.

  • Coin

    Coin

    Coin is the eighth son of an eighth son, making him a sourcerer, a being of immense magical power capable of reshaping reality itself. In "Sourcery," he is manipulated by his father, Ipslore the Red, to bring about a new age of magic, threatening the very fabric of the Discworld. Coin's journey is one of innocence corrupted by power, ultimately leading to a poignant realization of his own humanity and the consequences of unchecked magic.

    Appears in: Sourcery

    Appears in 1 bookView Details
  • Conina

    Conina

    Conina, the daughter of the legendary barbarian hero Cohen the Barbarian, is a unique blend of warrior prowess and a desire for a more peaceful life. Despite her innate combat skills and instincts, she dreams of becoming a hairdresser, showcasing a humorous conflict between her heritage and personal aspirations. In "Sourcery," she plays a crucial role as a reluctant hero, navigating the chaos of magic and destiny with wit and determination.

    Appears in: Sourcery

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  • Cosmo Lavish

    Cosmo Lavish

    Cosmo Lavish is a wealthy and ambitious member of the Lavish family, known for his obsession with Lord Vetinari, the Patrician of Ankh-Morpork. He is driven by a desire to emulate and eventually replace Vetinari, going to great lengths to mimic his mannerisms and style. Cosmo's significance lies in his role as a foil to Moist von Lipwig, highlighting the absurdity and danger of unchecked ambition and obsession.

    Appears in: Making Money

    Appears in 1 bookView Details
  • Count Magpyr Family

    Count Magpyr Family

    The Count Magpyr family, led by Count Magpyr, is a group of modern vampires who seek to revolutionize traditional vampiric practices in the Discworld. They are characterized by their disdain for old-fashioned vampire weaknesses, such as garlic and sunlight, and their desire to integrate into human society. Their significance lies in their role as both antagonists and a satirical commentary on the clash between tradition and modernity.

    Appears in: Carpe Jugulum

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  • Cuddy

    Cuddy

    Cuddy is a determined and courageous dwarf who serves as a member of the Ankh-Morpork City Watch. Known for his practicality and bravery, he challenges traditional dwarf stereotypes by embracing the complexities of city life. His role in "Men at Arms" highlights the theme of diversity and cooperation within the Watch, as he works alongside humans and other species to maintain order in the city.

    Appears in: Men at Arms

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  • Daft Wullie

    Daft Wullie

    Daft Wullie is one of the Nac Mac Feegle, a clan of tiny, blue-skinned, kilt-wearing pictsies known for their love of fighting, drinking, and stealing. As his name suggests, Daft Wullie is not the sharpest tool in the shed, often misunderstanding situations and taking things literally, which adds a layer of humor to the stories. Despite his lack of intelligence, he is fiercely loyal to his clan and plays a significant role in their adventures, particularly in aiding Tiffany Aching, the young witch, in her quests.

    Appears in: The Wee Free Men

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  • Dangerous Beans

    Dangerous Beans

    Dangerous Beans is a visionary and philosophical rat who plays a pivotal role in 'The Amazing Maurice and His Educated Rodents.' As the spiritual leader of the group, he embodies the ideals of intelligence and morality, striving to guide his fellow rodents towards a more enlightened existence. His significance lies in his ability to inspire change and challenge the status quo, making him a symbol of hope and progress in the Discworld universe.

    Appears in 1 bookView Details
  • Dick Simnel

    Dick Simnel

    Dick Simnel is a brilliant and innovative engineer from Sto Lat, whose groundbreaking work in steam technology revolutionizes transportation in the Discworld. His creation of the first steam locomotive, Iron Girder, marks the dawn of the railway age, bringing both progress and chaos to Ankh-Morpork and beyond. Simnel's dedication to his craft and his earnest, straightforward demeanor make him a pivotal figure in the industrial transformation of the Discworld.

    Appears in: Raising Steam

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  • Didactylos

    Didactylos

    Didactylos is a philosopher in the Discworld universe, known for his skeptical and pragmatic approach to knowledge and belief. He plays a significant role in 'Small Gods' as a voice of reason and critical thinking, challenging the dogmatic religious structures of Omnia. His character embodies the spirit of inquiry and the importance of questioning established norms, making him a pivotal figure in the narrative's exploration of faith and reason.

    Appears in: Small Gods

    Appears in 1 bookView Details
  • Dil The Embalmer

    Dil The Embalmer

    Dil the Embalmer is a meticulous and somewhat morbid character who takes great pride in his work preserving the dead in the ancient kingdom of Djelibeybi. Known for his dry wit and dedication to his craft, Dil plays a crucial role in the events of 'Pyramids' as he navigates the peculiarities of life and death in a land where the two often overlap. His significance lies in his embodiment of the Discworld's unique approach to death, blending humor with the macabre.

    Appears in: Pyramids

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  • Dios

    Dios

    Dios is the high priest of the kingdom of Djelibeybi, serving as the chief advisor to the Pharaoh and the true power behind the throne. He is a staunch traditionalist, dedicated to maintaining the ancient customs and rituals of the kingdom, often to the detriment of progress and change. His unwavering adherence to tradition and his manipulative control over the Pharaohs make him a pivotal figure in the events of 'Pyramids,' where his actions and beliefs are both challenged and unraveled.

    Appears in: Pyramids

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  • Dorfl

    Dorfl

    Dorfl is a golem who becomes a member of the Ankh-Morpork City Watch, representing a unique blend of ancient tradition and modern consciousness. Initially a mindless automaton, Dorfl gains sentience and free will, embodying themes of identity, freedom, and morality in the Discworld universe. His journey from a mere clay figure to a self-aware being challenges societal norms and highlights the potential for change and growth in even the most unlikely of characters.

    Appears in: Feet of Clay

    Appears in 1 bookView Details
  • Drum Billet

    Drum Billet

    Drum Billet is a wizard of the Unseen University who plays a pivotal role in the novel 'Equal Rites.' As a wizard nearing the end of his life, he seeks to pass on his magical staff to a newborn eighth son of an eighth son, inadvertently setting the stage for the first female wizard, Eskarina Smith. His actions, though brief, set off a chain of events that challenge the gender norms of the Discworld's magical community.

    Appears in: Equal Rites

    Appears in 1 bookView Details
  • Duchess Felmet

    Duchess Felmet

    Duchess Felmet is a manipulative and ambitious character, driven by her desire for power and control over the kingdom of Lancre. She plays a pivotal role in the events of 'Wyrd Sisters,' where her machinations and schemes set the stage for the witches' intervention. Her significance lies in her embodiment of the corrupting influence of power and her role as an antagonist to the witches' efforts to restore balance.

    Appears in: Wyrd Sisters

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  • Duke Felmet

    Duke Felmet

    Duke Felmet is a scheming and power-hungry nobleman who becomes the ruler of Lancre through nefarious means. His reign is marked by paranoia and cruelty, as he is tormented by guilt and the fear of losing his ill-gotten throne. Felmet's significance in the Discworld universe lies in his role as an antagonist in 'Wyrd Sisters,' where his actions set off a chain of events that challenge the natural order and bring the witches into conflict with the crown.

    Appears in: Wyrd Sisters

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  • Edward D Eath

    Edward D Eath

    Edward D'Eath is a zealous and somewhat unhinged member of the Assassins' Guild in Ankh-Morpork, driven by a misguided sense of nobility and destiny. Obsessed with restoring the monarchy, he believes himself to be a key player in a grand historical narrative, despite his lack of practical skills and understanding. His significance lies in his role as a catalyst for the events in 'Men at Arms,' where his actions inadvertently set off a chain of chaos and intrigue.

    Appears in: Men at Arms

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  • Elven Queen

    Elven Queen

    The Elven Queen is a malevolent and manipulative ruler of the Elves, embodying the dangerous allure and cruelty of her kind. In 'Lords and Ladies,' she serves as the primary antagonist, seeking to invade and dominate the Discworld with her otherworldly charm and ruthless ambition. Her significance lies in her representation of the seductive yet perilous nature of the Elves, challenging the boundaries between reality and the enchanting yet treacherous world of Faerie.

    Appears in: Lords and Ladies

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  • Eric Thursley

    Eric Thursley

    Eric Thursley, often referred to simply as Eric, is a precocious and somewhat arrogant teenage demonologist who inadvertently summons the wizard Rincewind instead of a demon. His role in the Discworld universe is to serve as a humorous parody of the classic Faustian tale, highlighting the folly of youthful ambition and the unexpected consequences of wish fulfillment. Eric's significance lies in his interactions with Rincewind, which lead to a series of misadventures that explore themes of power, desire, and the nature of reality.

    Appears in: Faust Eric

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  • Eskarina Smith

    Eskarina Smith

    Eskarina Smith, often referred to as Esk, is a groundbreaking character in the Discworld series, being the first female wizard. Her journey in 'Equal Rites' challenges the gender norms of the Unseen University and the magical world, highlighting themes of equality and empowerment. Esk's determination, intelligence, and innate magical talent make her a pivotal figure in reshaping the traditional views of magic in Discworld.

    Appears in: Equal Rites

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  • Galder Weatherwax

    Galder Weatherwax

    Galder Weatherwax is the Archchancellor of Unseen University during the events of 'The Light Fantastic.' He is a traditional wizard, deeply entrenched in the hierarchy and politics of the wizarding world, and is often portrayed as somewhat pompous and self-important. His role is significant as he represents the old guard of wizardry, often clashing with the more chaotic and unpredictable elements of magic that Rincewind and the Luggage bring into play.

    Appears in 1 bookView Details
  • General Simony

    General Simony

    General Simony is a fervent revolutionary and a key figure in the rebellion against the oppressive religious regime in Omnia. His passionate belief in freedom and justice drives him to lead the movement against the tyrannical rule of the church, making him a significant catalyst for change in the Discworld universe. Simony's character embodies the spirit of defiance and the struggle for a more equitable society, often clashing with established authority.

    Appears in: Small Gods

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  • Geoffrey Swivel

    Geoffrey Swivel

    Geoffrey Swivel is a young, earnest boy with a keen interest in witchcraft, a rarity for males in the Discworld. His determination to break gender norms and pursue his passion for magic makes him a significant character in 'The Shepherd's Crown.' Geoffrey's role as a trailblazer for male witches highlights themes of acceptance and change in the Discworld universe.

    Appears in 1 bookView Details
  • Gladys

    Gladys

    Gladys is a golem who works in the Ankh-Morpork Post Office and later in the Royal Bank of Ankh-Morpork. Initially programmed to be a traditional, subservient golem, she begins to develop a sense of individuality and self-awareness, exploring her identity and gender. Her journey reflects the themes of freedom and self-discovery, adding depth and humor to the Discworld universe.

    Appears in: Making Money

    Appears in 1 bookView Details
  • Glenda Sugarbean

    Glenda Sugarbean

    Glenda Sugarbean is the head of the Night Kitchen at Unseen University, known for her no-nonsense attitude and strong sense of responsibility. She is a pragmatic and fiercely protective character, especially towards her friend Juliet and the other kitchen staff. Glenda plays a crucial role in 'Unseen Academicals,' where her common sense and determination help navigate the chaos surrounding the university's foray into the world of football.

    Appears in: Unseen Academicals

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  • Glod Glodsson

    Glod Glodsson

    Glod Glodsson is a dwarf musician with a passion for rock music, playing a pivotal role in the band "The Band with Rocks In" in the novel 'Soul Music.' Known for his pragmatic and business-minded approach, Glod balances the chaotic creativity of his bandmates with his own grounded sensibility, making him an essential part of the group's dynamic. His significance lies in his ability to bridge the gap between traditional dwarf values and the revolutionary spirit of music, embodying the cultural shifts within the Discworld.

    Appears in: Soul Music

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  • God Of Evolution

    God Of Evolution

    The God of Evolution in Discworld is a whimsical deity who embodies the chaotic and often humorous nature of evolution itself. He is portrayed as an absent-minded creator, constantly tinkering with life forms in a trial-and-error fashion, reflecting the unpredictable and sometimes absurd process of natural selection. His significance lies in his role as a satirical representation of evolution, highlighting the randomness and creativity inherent in the development of species.

    Appears in: The Last Continent

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  • Grag Ardent

    Grag Ardent

    Grag Ardent is a staunch traditionalist among the dwarfs, known for his unwavering adherence to ancient customs and his role as a leader within the conservative faction of dwarf society. In 'Raising Steam,' he emerges as a significant antagonist, opposing the modernization and integration efforts symbolized by the advent of the railway. His character embodies the tension between progress and tradition, serving as a catalyst for conflict and change within the Discworld's dwarf community.

    Appears in: Raising Steam

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  • Grag Hamcrusher

    Grag Hamcrusher

    Grag Hamcrusher is a staunch traditionalist and a fundamentalist leader among the dwarfs, known for his unyielding adherence to ancient customs and his vehement opposition to any form of change or integration with other species. His role in 'Thud!' is pivotal as his murder becomes the catalyst for the unfolding events, sparking tensions between dwarfs and trolls. Hamcrusher's significance lies in his embodiment of the old ways and the conflicts that arise from clinging to the past in a rapidly changing world.

    Appears in: Thud!

    Appears in 1 bookView Details
  • Granny Aching

    Granny Aching

    Granny Aching is a revered and enigmatic figure in the Discworld series, particularly in "The Wee Free Men." Known for her wisdom, stoicism, and deep connection to the land, she serves as a mentor and guiding spirit to her granddaughter, Tiffany Aching. Her presence is felt throughout the Chalk, where she is remembered as a shepherd who understood the language of sheep and the landscape itself, embodying the essence of the Chalk's traditions and values.

    Appears in: The Wee Free Men

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  • Hamnpork

    Hamnpork

    Hamnpork is the grizzled and pragmatic leader of the clan of intelligent rats in "The Amazing Maurice and His Educated Rodents." As an elder rat, he embodies the wisdom and experience of a survivor, often skeptical of new ideas but deeply committed to the safety and well-being of his group. His role is pivotal as he navigates the challenges of leadership in a world where rats are not meant to think or speak, making him a symbol of reluctant but necessary change in the Discworld universe.

    Appears in 1 bookView Details
  • Harry King

    Harry King

    Harry King, often referred to as the "King of the Golden River," is a shrewd and enterprising businessman who has built a waste management empire in Ankh-Morpork. Known for his no-nonsense attitude and sharp business acumen, Harry has a knack for turning rubbish into riches, embodying the Discworld's theme of finding value in the overlooked. His significance lies in his role as a self-made man who represents the industrious spirit of Ankh-Morpork, often providing a humorous yet insightful commentary on the nature of wealth and success.

    Appears in: Raising Steam

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  • Hiver

    Hiver

    The Hiver is an ancient, malevolent entity that seeks out powerful minds to inhabit, driven by an insatiable hunger for experiences and sensations. It plays a crucial role in 'A Hat Full of Sky' as an antagonist that challenges young witch Tiffany Aching, forcing her to confront her own fears and strengths. The Hiver's presence underscores themes of identity, control, and the nature of power within the Discworld universe.

    Appears in: A Hat Full of Sky

    Appears in 1 bookView Details
  • Hrun The Barbarian

    Hrun The Barbarian

    Hrun the Barbarian is a quintessential sword-wielding hero, embodying the archetype of the brawny, fearless adventurer. Known for his strength, bravery, and a certain lack of intellectual depth, Hrun is a parody of the classic barbarian hero, often finding himself in absurd situations that highlight the humorous side of his otherwise serious demeanor. His role in 'The Colour of Magic' is significant as he provides both comic relief and a satirical take on the traditional fantasy hero, showcasing Pratchett's ability to blend humor with fantasy tropes.

    Appears in 1 bookView Details
  • Hubert Turvy

    Hubert Turvy

    Hubert Turvy is a brilliant yet absent-minded mathematician and economist working at the Royal Bank of Ankh-Morpork. Known for his eccentricity and deep immersion in numbers, he plays a crucial role in the bank's operations, often providing unexpected insights that help unravel complex financial problems. His significance lies in his ability to see beyond conventional thinking, contributing to the innovative changes in the bank under Moist von Lipwig's leadership.

    Appears in: Making Money

    Appears in 1 bookView Details
  • Igneous Cutwell

    Igneous Cutwell

    Igneous Cutwell is a wizard of the Unseen University, though not one of the most distinguished, who finds himself embroiled in the events surrounding Mort's apprenticeship to Death. Known for his pragmatic approach to magic and life, Cutwell is a practical and somewhat irreverent character who often provides comic relief. His significance lies in his role as an advisor and occasional ally to Mort, helping to navigate the complexities of life and death in the Discworld.

    Appears in: Mort

    Appears in 1 bookView Details
  • Imp Y Celyn

    Imp Y Celyn

    Imp Y Celyn, also known as "Buddy," is a young bard from Llamedos who becomes the central figure in the novel "Soul Music." His character is a parody of rock and roll legends, embodying the spirit of rebellion and the transformative power of music. Imp's journey from a traditional musician to a rock star with the help of a magical guitar highlights the theme of music's ability to transcend and transform, making him a pivotal character in exploring the cultural impact of music in the Discworld universe.

    Appears in: Soul Music

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  • Jeremy Clockson

    Jeremy Clockson

    Jeremy Clockson is a meticulous and obsessive clockmaker, whose life revolves around precision and the pursuit of perfect timekeeping. His role in 'Thief of Time' is pivotal as he is tasked with creating the perfect glass clock, a device capable of stopping time itself. Jeremy's significance lies in his embodiment of the fine line between genius and madness, as his quest for perfection leads to unintended consequences that threaten the fabric of reality.

    Appears in: Thief of Time

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  • Jonathan Teatime

    Jonathan Teatime

    Jonathan Teatime, pronounced 'Teh-ah-tim-eh,' is a brilliantly unhinged assassin with a penchant for chaos and a chillingly calm demeanor. In 'Hogfather,' he is hired to eliminate the Hogfather, the Discworld's equivalent of Santa Claus, showcasing his role as a disruptor of traditions and beliefs. His significance lies in his embodiment of the unpredictable and often darkly humorous nature of the Discworld, challenging the boundaries between reality and myth.

    Appears in: Hogfather

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  • Juliet Stollop

    Juliet Stollop

    Juliet Stollop is a young, beautiful, and somewhat naive girl who becomes an unexpected star in the world of fashion in Ankh-Morpork. Her role in 'Unseen Academicals' highlights the intersection of beauty, celebrity, and the often absurd nature of fame in the Discworld universe. Despite her lack of worldly experience, Juliet's natural charm and innocence make her a significant figure in the story, representing the allure and pitfalls of sudden stardom.

    Appears in: Unseen Academicals

    Appears in 1 bookView Details
  • Keith

    Keith

    Keith is a young, intelligent boy who plays a pivotal role in 'The Amazing Maurice and His Educated Rodents.' As a traveling musician, he partners with Maurice, a talking cat, and a group of sentient rats to orchestrate a series of scams across Discworld. Keith's significance lies in his ability to bridge the gap between humans and the intelligent animals, showcasing his empathy, resourcefulness, and growing sense of morality.

    Appears in 1 bookView Details
  • King Verence Ii

    King Verence Ii

    King Verence II of Lancre is a progressive and well-meaning ruler, striving to modernize his small kingdom with ideas often ahead of his time. Despite his earnestness, he is sometimes seen as naive or overly optimistic, especially when dealing with the more traditional or magical aspects of Lancre. His significance lies in his role as a bridge between the old ways and new ideas, often providing a humorous contrast to the more mystical elements of the Discworld.

    Appears in: Lords and Ladies

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  • Lady Lejean

    Lady Lejean

    Lady Lejean, also known as Myria LeJean, is a unique character in the Discworld universe, originally an Auditor of Reality who takes on human form. Her journey from a cold, logical being to one experiencing human emotions and individuality is central to her role in 'Thief of Time.' Her significance lies in her exploration of what it means to be human, providing a humorous yet profound commentary on identity and existence.

    Appears in: Thief of Time

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  • Letitia Keepsake

    Letitia Keepsake

    Letitia Keepsake is a young woman from a wealthy family, who initially appears to be a typical spoiled aristocrat but reveals unexpected depth and kindness. Her role in 'I Shall Wear Midnight' is significant as she becomes an ally to Tiffany Aching, the young witch, and helps bridge the gap between the upper class and the common folk. Letitia's character development highlights themes of growth, understanding, and the breaking of social barriers in the Discworld universe.

    Appears in 1 bookView Details
  • Liessa Wyrmbidder

    Liessa Wyrmbidder

    Liessa Wyrmbidder is a fierce and ambitious warrior princess in the Discworld universe, known for her cunning and determination to rule. As the daughter of the dragonlord Greicha, she plays a pivotal role in the power struggles of the Wyrmberg, a floating mountain inhabited by dragons and dragonriders. Her significance lies in her embodiment of the chaotic and fantastical elements of Discworld, as well as her representation of strong female characters who defy traditional roles.

    Appears in 1 bookView Details
  • Lieutenant Blouse

    Lieutenant Blouse

    Lieutenant Blouse is an earnest and somewhat naive officer in the Borogravian army, known for his bookish nature and lack of practical military experience. Despite his initial awkwardness, he demonstrates a surprising resilience and adaptability, becoming a key figure in the events of "Monstrous Regiment." His character highlights the absurdities of war and the unexpected potential within seemingly unremarkable individuals.

    Appears in: Monstrous Regiment

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  • Lilith De Tempscire

    Lilith De Tempscire

    Lilith De Tempscire, also known as Lily Weatherwax, is a powerful and ambitious witch who serves as the main antagonist in 'Witches Abroad.' She is Granny Weatherwax's sister and is driven by a desire to control and reshape reality according to her own fairy tale ideals. Her significance lies in her embodiment of the dangers of unchecked power and the manipulation of stories, making her a formidable opponent to the witches of Lancre.

    Appears in: Witches Abroad

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  • Lobsang Ludd

    Lobsang Ludd

    Lobsang Ludd is a unique and pivotal character in the Discworld universe, embodying the duality of human and divine nature. As the son of Time and a human clockmaker, he possesses extraordinary abilities to manipulate time, making him central to the events in 'Thief of Time.' Lobsang's journey is one of self-discovery, as he learns to balance his human emotions with his god-like powers, ultimately playing a crucial role in maintaining the fabric of reality.

    Appears in: Thief of Time

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  • Lofty

    Lofty

    Lofty is a member of the Monstrous Regiment, a ragtag group of soldiers in the Borogravian army, known for her quiet demeanor and unexpected bravery. She is significant for her role in challenging gender norms and contributing to the theme of identity and self-discovery in the Discworld universe. Lofty's character adds depth to the narrative by highlighting the complexities of war and the diverse backgrounds of those who fight in it.

    Appears in: Monstrous Regiment

    Appears in 1 bookView Details
  • Lord Hong

    Lord Hong

    Lord Hong is a cunning and ambitious nobleman from the Agatean Empire, serving as one of the main antagonists in 'Interesting Times.' He is characterized by his ruthless pursuit of power and his strategic mind, often employing elaborate schemes to achieve his goals. His significance in the Discworld universe lies in his representation of the bureaucratic and hierarchical nature of the Agatean Empire, as well as his role in the political intrigue that unfolds in the story.

    Appears in: Interesting Times

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  • Lord Snapcase

    Lord Snapcase

    Lord Snapcase is a former Patrician of Ankh-Morpork, known for his tyrannical and erratic rule. His tenure is marked by paranoia, cruelty, and a penchant for bizarre and often violent decrees. Despite his madness, he plays a significant role in shaping the political landscape of Ankh-Morpork, serving as a cautionary tale of power gone awry.

    Appears in: Night Watch

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  • Low Queen Blodwen

    Low Queen Blodwen

    Low Queen Blodwen is a formidable and astute leader among the dwarfs, known for her sharp intellect and political acumen. In 'Raising Steam,' she plays a crucial role in the modernization of the Discworld, particularly in the integration of the railway system, which symbolizes progress and change. Her significance lies in her ability to bridge traditional dwarf customs with the evolving world, making her a pivotal figure in the cultural and technological advancement of her people.

    Appears in: Raising Steam

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  • Lupine Wonse

    Lupine Wonse

    Lupine Wonse is the ambitious and cunning secretary to the Patrician of Ankh-Morpork, Lord Vetinari, in 'Guards! Guards!'. Initially appearing as a loyal aide, Wonse's true nature is revealed as he orchestrates a plot to overthrow the Patrician by summoning a dragon to the city. His significance lies in his role as a catalyst for chaos, highlighting the themes of power, corruption, and the unexpected consequences of ambition in the Discworld universe.

    Appears in: Guards! Guards!

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  • Mad Hamish

    Mad Hamish

    Mad Hamish is a fiercely determined and cantankerous old warrior, a member of the Silver Horde, a group of legendary barbarian heroes. Despite his advanced age and reliance on a wheelchair, he remains a formidable and respected figure, embodying the indomitable spirit of adventure and defiance against the odds. His role in 'The Last Hero' highlights the theme of heroism transcending physical limitations, as he joins his fellow heroes on a daring quest to save the Discworld.

    Appears in: The Last Hero

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  • Maladict

    Maladict

    Maladict is a vampire with a twist, serving as a soldier in the Monstrous Regiment. Known for his dry wit and addiction to coffee, Maladict provides a unique perspective on the absurdities of war and the nature of addiction. His role in the regiment is pivotal, as he balances his vampiric instincts with a desire to fit in and contribute to the group's success.

    Appears in: Monstrous Regiment

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  • Malicia Grim

    Malicia Grim

    Malicia Grim is a sharp-witted, imaginative young girl with a penchant for storytelling and a keen sense of adventure. As the mayor's daughter in the town of Bad Blintz, she plays a crucial role in unraveling the mystery of the town's rat infestation alongside Maurice and the educated rodents. Her love for fairy tales and her ability to think outside the box make her an invaluable ally in the quest to uncover the truth.

    Appears in 1 bookView Details
  • Maurice

    Maurice

    Maurice is a cunning and street-smart cat who plays the role of a mastermind in "The Amazing Maurice and His Educated Rodents." He is a talking cat, a result of the magical influence of Discworld, and uses his intelligence to orchestrate a Pied Piper-style scam with a group of educated rats and a young boy named Keith. Maurice's significance lies in his journey from a self-serving trickster to a character who develops a sense of morality and responsibility, reflecting Pratchett's themes of growth and redemption.

    Appears in 1 bookView Details
  • Mightily Oats

    Mightily Oats

    Mightily Oats is a young and earnest priest of Om, who finds himself caught between his faith and the complexities of the world in 'Carpe Jugulum.' He is characterized by his internal struggles with doubt and belief, often questioning the dogma he is supposed to uphold. Oats plays a crucial role in the story as he learns to reconcile his faith with the realities of the world, ultimately becoming a more rounded and understanding individual.

    Appears in: Carpe Jugulum

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  • Miss Flitworth

    Miss Flitworth

    Miss Flitworth is a no-nonsense, practical woman who runs her farm with a firm hand and a sharp tongue. She becomes an unlikely companion to Death, who is temporarily living as her hired help under the name Bill Door. Her significance lies in her role as a catalyst for Death's understanding of humanity, as she teaches him about life, love, and the inevitability of time.

    Appears in: Reaper Man

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  • Miss Level

    Miss Level

    Miss Level is a unique witch in the Discworld universe, known for her dual nature, as she possesses two bodies but shares a single mind. She serves as a mentor to young witches, including Tiffany Aching, and embodies the values of practicality, kindness, and the importance of community. Her role highlights the diversity and complexity of witchcraft in Discworld, emphasizing the balance between individuality and unity.

    Appears in: A Hat Full of Sky

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  • Mort

    Mort

    Mort, short for Mortimer, is an awkward yet earnest young man who becomes Death's apprentice in the Discworld novel 'Mort.' His journey from a bumbling farm boy to a figure of cosmic significance highlights his growth in responsibility and understanding of life and death. Mort's significance lies in his unique perspective on mortality, which brings a human touch to the otherwise impersonal nature of Death's duties.

    Appears in: Mort

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  • Mr Bent

    Mr Bent

    Mr. Bent is the Chief Cashier of the Ankh-Morpork Royal Bank, a man of impeccable precision and unyielding adherence to rules. His personality is marked by an intense dedication to order and propriety, often bordering on obsession, which makes him both a formidable and somewhat intimidating figure within the bank. Despite his stern exterior, Mr. Bent's character reveals layers of complexity, including a hidden past and a surprising talent for stage performance, adding depth to his role in the Discworld universe.

    Appears in: Making Money

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  • Mr Nutt

    Mr Nutt

    Mr. Nutt is a mysterious and complex character who works as a candle dribbler at Unseen University. Initially perceived as a humble and unassuming goblin, he is later revealed to be an orc, a species thought to be extinct. His journey of self-discovery and acceptance is central to the themes of identity and redemption in 'Unseen Academicals,' highlighting the importance of understanding and embracing one's true nature.

    Appears in: Unseen Academicals

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  • Mr Pin

    Mr Pin

    Mr. Pin is one half of the infamous New Firm, a duo of ruthless enforcers in Ankh-Morpork, known for their brutal efficiency and lack of scruples. He is the more articulate and seemingly sophisticated of the pair, often taking the lead in their operations. His significance in 'The Truth' lies in his role as an antagonist, representing the darker, more violent side of the city's underworld, and his interactions with other characters highlight the moral complexities of the Discworld universe.

    Appears in: The Truth

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  • Mr Pump

    Mr Pump

    Mr. Pump, also known as Pump 19, is a golem who plays a crucial role in the Discworld novel "Going Postal." As a parole officer assigned to the protagonist Moist von Lipwig, Mr. Pump is steadfast, literal-minded, and unwavering in his duty to ensure Moist's compliance with the terms set by Lord Vetinari. His presence is both a source of comic relief and a reminder of the inescapable nature of justice in Ankh-Morpork.

    Appears in: Going Postal

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  • Mr Salzella

    Mr Salzella

    Mr. Salzella is the musical director of the Ankh-Morpork Opera House, a man of refined tastes and a sharp, calculating mind. He is known for his cynical view of the opera world, often expressing disdain for the chaos and melodrama that surrounds him. Salzella's significance lies in his role as a foil to the more eccentric characters, providing a grounded, albeit sardonic, perspective on the events unfolding in 'Maskerade.'

    Appears in: Maskerade

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  • Mr Shine

    Mr Shine

    Mr Shine, the Diamond King of Trolls, is a figure of immense authority and wisdom among his kind, playing a crucial role in the delicate balance of power between trolls and dwarfs in Ankh-Morpork. Known for his calm demeanor and strategic mind, Mr Shine is a symbol of unity and peace, often acting as a mediator in conflicts. His presence in the Discworld universe highlights the complexities of interspecies relations and the potential for harmony amidst diversity.

    Appears in: Thud!

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  • Mr Tulip

    Mr Tulip

    Mr. Tulip is a notorious criminal and one half of the infamous duo known as the New Firm, alongside Mr. Pin. In 'The Truth,' he serves as a ruthless enforcer, driven by a violent temper and a peculiar obsession with various substances, often referred to as "-ing". Despite his brutish nature, Mr. Tulip's character adds a darkly comedic element to the story, highlighting the absurdity of villainy in the Discworld universe.

    Appears in: The Truth

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  • Mrs Whitlow

    Mrs Whitlow

    Mrs. Whitlow is the formidable and efficient housekeeper of Unseen University, known for her strict adherence to cleanliness and order. She is a master of managing the chaos of the wizards' lives, ensuring that the university runs smoothly despite the magical mayhem. Her significance lies in her ability to maintain a semblance of normalcy and discipline in a place where reality is often bent by magic.

    Appears in: The Last Continent

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  • Nightshade

    Nightshade

    Nightshade is the Queen of the Elves, a cunning and manipulative ruler who embodies the dangerous allure and capricious nature of her kind. In "The Shepherd's Crown," she plays a pivotal role as an antagonist, representing the chaotic and often malevolent influence of the Elves on the Discworld. Her character is significant as she challenges the boundaries between the human and magical realms, testing the resolve and ingenuity of the witches, particularly Tiffany Aching.

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  • Nijel The Destroyer

    Nijel The Destroyer

    Nijel the Destroyer is an unlikely hero in the Discworld universe, embodying the quintessential reluctant adventurer. Initially a timid and bookish young man, he aspires to be a barbarian hero, inspired by the heroic tales he reads. His significance lies in his unexpected bravery and determination, which ultimately play a crucial role in the events of 'Sourcery,' where he aids in the battle against the resurgence of sourcery.

    Appears in: Sourcery

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  • Old Vincent

    Old Vincent

    Old Vincent is a member of the Silver Horde, a group of elderly yet formidable barbarian heroes in Terry Pratchett's Discworld series. Despite his advanced age, he retains a sense of adventure and camaraderie, contributing to the Horde's legendary status. His role in 'The Last Hero' highlights the theme of aging warriors confronting their past glories and the inevitability of time.

    Appears in: The Last Hero

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  • Otto Chriek

    Otto Chriek

    Otto Chriek is a reformed vampire and a dedicated iconographer for the Ankh-Morpork Times, known for his enthusiasm for photography and his struggle with his vampiric nature. Despite his undead status, Otto is committed to the principles of journalism and the pursuit of truth, often risking his own safety to capture the perfect picture. His character adds a unique blend of humor and depth to the Discworld universe, highlighting themes of redemption and the challenges of overcoming one's nature.

    Appears in: The Truth

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  • Peaches

    Peaches

    Peaches is a clever and resourceful rat who plays a significant role in "The Amazing Maurice and His Educated Rodents." As one of the educated rats, she is part of the group that collaborates with Maurice, the talking cat, to pull off a series of scams across Discworld. Peaches is known for her intelligence and practicality, often serving as a voice of reason among the rodents, and her actions contribute to the group's survival and success.

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  • Polly Perks

    Polly Perks

    Polly Perks is a determined and resourceful young woman who disguises herself as a man to join the Borogravian army in search of her missing brother. Her courage and quick wit make her a natural leader, and she becomes a symbol of resilience and change in a male-dominated world. Polly's journey challenges traditional gender roles and highlights the absurdities of war, embodying Pratchett's satirical take on societal norms.

    Appears in: Monstrous Regiment

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  • Preston

    Preston

    Preston is a young, earnest guard in the service of the Baron of the Chalk, who becomes a close ally and friend to Tiffany Aching. His role in 'I Shall Wear Midnight' is significant as he provides both practical support and a grounding presence for Tiffany during her trials. Preston's intelligence, kindness, and open-mindedness make him a refreshing and reliable character in the Discworld universe, embodying the potential for change and understanding in a world often resistant to both.

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  • Princess Keli

    Princess Keli

    Princess Keli, also known as Queen Kelirehenna, is a determined and strong-willed character who defies her fate with the help of Mort, Death's apprentice. Her role in the Discworld universe is pivotal in 'Mort,' where she challenges the inevitability of her own death and becomes a symbol of resilience and self-determination. Keli's significance lies in her ability to adapt and assert her own destiny, showcasing the theme of personal agency in a world governed by fate.

    Appears in: Mort

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  • Ptraci

    Ptraci

    Ptraci is a young handmaiden who becomes an unexpected ruler in the kingdom of Djelibeybi. Her character is marked by a blend of naivety and surprising wisdom, often displaying a unique perspective on the world that challenges traditional norms. Ptraci's significance lies in her ability to adapt and thrive in situations that would overwhelm others, showcasing a blend of innocence and cunning that is both endearing and formidable.

    Appears in: Pyramids

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  • Queen Magrat

    Queen Magrat

    Queen Magrat Garlick, once a witch of Lancre, evolves into a queen with a unique blend of naivety and determination. Known for her herbal knowledge and gentle demeanor, she often finds herself balancing her witchy instincts with her royal duties. Her significance lies in her ability to bridge the gap between the mystical and the mundane, often bringing a fresh perspective to the traditional ways of the Discworld.

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  • Queen Of The Elves

    Queen Of The Elves

    The Queen of the Elves, also known as the Queen of the Fairies, is a powerful and enigmatic figure in the Discworld universe, particularly in 'The Wee Free Men.' She embodies the otherworldly allure and danger of the fairy realm, wielding immense magical power and a cold, manipulative intelligence. Her significance lies in her role as an antagonist who challenges the young witch Tiffany Aching, testing her resolve and strength.

    Appears in: The Wee Free Men

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  • Reacher Gilt

    Reacher Gilt

    Reacher Gilt is a cunning and unscrupulous businessman who serves as the antagonist in "Going Postal." He is the chairman of the Grand Trunk Semaphore Company, using his ruthless tactics and manipulative skills to maintain control over the clacks communication system. Gilt's significance lies in his embodiment of corporate greed and corruption, making him a formidable opponent to the protagonist, Moist von Lipwig.

    Appears in: Going Postal

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  • Ronnie Soak

    Ronnie Soak

    Ronnie Soak, an anagram of "Kaos," is the fifth Horseman of the Apocalypse who left before they became famous. In "Thief of Time," he is revealed to be the embodiment of Chaos, running a dairy business in Ankh-Morpork. His role is pivotal in the cosmic balance, representing the unpredictable and often humorous nature of chaos in the Discworld universe.

    Appears in: Thief of Time

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  • Rosie Palm

    Rosie Palm

    Rosie Palm is the formidable leader of the Seamstresses' Guild in Ankh-Morpork, a position that belies her sharp wit and shrewd business acumen. Known for her no-nonsense attitude and ability to navigate the city's complex social and political landscapes, she plays a crucial role in maintaining the balance of power among the guilds. Her significance in the Discworld universe lies in her representation of the strength and resilience of women in a male-dominated society, often providing a voice of reason and authority.

    Appears in: Night Watch

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  • Sacharissa Cripslock

    Sacharissa Cripslock

    Sacharissa Cripslock is a determined and ambitious journalist working for the Ankh-Morpork Times, where she plays a pivotal role in shaping the newspaper's success. Known for her sharp wit, intelligence, and tenacity, she is not afraid to pursue the truth, even in the face of danger. Her significance in the Discworld universe lies in her ability to challenge societal norms and bring about change through the power of the press.

    Appears in: The Truth

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  • Sally Von Humpeding

    Sally Von Humpeding

    Sally von Humpeding is a vampire and a member of the Ankh-Morpork City Watch, introduced in 'The Fifth Elephant.' She is known for her cool demeanor, intelligence, and professionalism, often serving as a counterbalance to the more chaotic members of the Watch. Her significance lies in her role as a bridge between the vampire and human communities, showcasing the potential for cooperation and understanding in a diverse city like Ankh-Morpork.

    Appears in: The Fifth Elephant

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  • Sardines

    Sardines

    Sardines is a tap-dancing rat with a flair for the dramatic, often seen as the comic relief among the group of educated rodents in "The Amazing Maurice and His Educated Rodents." His role is significant as he embodies the whimsical and unpredictable nature of the Discworld, bringing humor and a touch of absurdity to the story. Sardines' personality is characterized by his enthusiasm, creativity, and a certain nonchalance about the dangers around him, making him a beloved character in the narrative.

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  • Sergeant Jackrum

    Sergeant Jackrum

    Sergeant Jackrum is a legendary figure in the Borogravian army, known for his cunning, experience, and ability to survive against all odds. He serves as a mentor and protector to the young recruits in "Monstrous Regiment," guiding them with a mix of gruffness and unexpected wisdom. Jackrum's significance lies in his embodiment of the old soldier archetype, revealing the complexities of identity and loyalty in a war-torn world.

    Appears in: Monstrous Regiment

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  • Seventyone Hour Ahmed

    Seventyone Hour Ahmed

    Seventyone Hour Ahmed is a fierce and enigmatic warrior from the desert kingdom of Klatch, known for his cunning intelligence and strategic mind. As a key figure in the events of 'Jingo,' he plays a crucial role in the unfolding political tensions between Ankh-Morpork and Klatch. Ahmed's significance lies in his ability to navigate complex cultural and political landscapes, often serving as a bridge between conflicting worlds.

    Appears in: Jingo

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  • Simon

    Simon

    Simon is a young, exceptionally talented wizard whose raw magical abilities are both a gift and a curse. In "Equal Rites," he plays a pivotal role as a student at the Unseen University, where his immense power attracts both admiration and danger. His character explores themes of knowledge, power, and the balance between intellect and emotion in the Discworld universe.

    Appears in: Equal Rites

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  • Spelter

    Spelter

    Spelter is a wizard at the Unseen University, serving as the bursar during the events of 'Sourcery.' He is characterized by his nervous disposition, eagerness to please, and a tendency to be overshadowed by more dominant personalities. Despite his timidity, Spelter plays a crucial role in the unfolding events as he navigates the chaos brought about by the arrival of a sourcerer, showcasing the often-overlooked complexities and vulnerabilities of the wizarding world.

    Appears in: Sourcery

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  • Stanley Howler

    Stanley Howler

    Stanley Howler is an eccentric and obsessive young man who works as a pin collector and later becomes the head of the Ankh-Morpork Post Office's pin department. His intense passion for pins borders on fanaticism, making him both a humorous and endearing character in the Discworld universe. Stanley's role highlights the quirky and diverse nature of Ankh-Morpork's inhabitants, adding depth and humor to the story.

    Appears in: Going Postal

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  • Stratford

    Stratford

    Stratford is a cunning and ruthless character, known for his role as a dangerous and skilled assassin in the Discworld universe. He is a principal antagonist in "Snuff," where his actions and motivations drive much of the conflict. Stratford's significance lies in his embodiment of the darker, more violent elements of society, challenging the moral and ethical boundaries of the protagonists.

    Appears in: Snuff

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  • Tanya Tonker

    Tanya Tonker

    Tanya Tonker is a fierce and determined member of the Monstrous Regiment, a group of women disguised as men to fight in the Borogravian army. Her role is pivotal as she embodies the spirit of rebellion and the fight for gender equality in a male-dominated society. Tanya's significance lies in her courage and leadership, inspiring others to challenge societal norms and fight for their rights.

    Appears in: Monstrous Regiment

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  • Tears Of The Mushroom

    Tears Of The Mushroom

    Tears of the Mushroom is a goblin character who plays a significant role in the novel "Snuff." She embodies the resilience and dignity of the goblin race, often marginalized and misunderstood in the Discworld universe. Her character highlights themes of social justice and the importance of recognizing the humanity in all creatures, no matter how different they may seem.

    Appears in: Snuff

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  • Teppic

    Teppic

    Teppic, the protagonist of "Pyramids," is a young prince of the desert kingdom of Djelibeybi who has been trained as an assassin in Ankh-Morpork. He is caught between the ancient traditions of his homeland and the modern, pragmatic skills he has acquired, leading to a humorous and insightful exploration of identity and duty. Teppic's journey is significant as it challenges the rigid structures of his society and highlights the absurdities of unquestioned traditions.

    Appears in: Pyramids

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  • The Band With Rocks In

    The Band With Rocks In

    The Band With Rocks In is a magical rock band that becomes an overnight sensation in Ankh-Morpork, embodying the spirit of rebellion and the transformative power of music. Comprised of unlikely members, including a troll, a dwarf, and a human, the band challenges societal norms and brings the raw energy of 'Music With Rocks In' to the Discworld. Their rise to fame highlights the chaotic and unpredictable nature of magic, as well as the cultural shifts within the city.

    Appears in: Soul Music

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  • The Cunning Man

    The Cunning Man

    The Cunning Man is a malevolent spirit and a manifestation of pure hatred and intolerance, seeking to eradicate witchcraft and those who practice it. He embodies the fear and suspicion that can arise in communities, making him a formidable adversary for Tiffany Aching. His presence in the Discworld universe highlights the dangers of unchecked prejudice and the power of collective fear.

    Appears in 1 bookView Details
  • The Demon King Astfgl

    The Demon King Astfgl

    The Demon King Astfgl is the ambitious and bureaucratic ruler of Hell in Terry Pratchett's Discworld series, particularly in "Faust Eric." Known for his desire to modernize and streamline the infernal realms, Astfgl is a character who embodies the absurdity of corporate management applied to the underworld. His significance lies in his satirical representation of modern leadership and the inefficacy of overcomplicated systems.

    Appears in: Faust Eric

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  • The Great God Om

    The Great God Om

    The Great God Om is a once-mighty deity who finds himself trapped in the form of a small, powerless tortoise in "Small Gods." Known for his irascible and impatient nature, Om's journey is one of rediscovery and humility as he learns the true meaning of faith and belief through his interactions with his sole believer, Brutha. Om's significance lies in his embodiment of the themes of religion, belief, and the power dynamics between gods and their followers in the Discworld universe.

    Appears in: Small Gods

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  • The Patrician

    The Patrician

    The Patrician, Lord Havelock Vetinari, is the shrewd and calculating ruler of Ankh-Morpork, known for his Machiavellian approach to governance. He maintains order in the city through a delicate balance of power, manipulation, and an understanding of human nature. Vetinari's significance lies in his ability to keep the chaotic city functioning smoothly, often by employing unconventional methods and a dry, sardonic wit.

    Appears in 1 bookView Details
  • The Silver Horde

    The Silver Horde

    The Silver Horde is a legendary group of elderly barbarian heroes, led by the indomitable Cohen the Barbarian. Despite their advanced age, they remain formidable warriors, embodying the spirit of adventure and defiance against the inevitable decline of old age. Their significance in the Discworld universe lies in their humorous yet poignant exploration of aging, heroism, and the refusal to fade quietly into obscurity.

    Appears in: Interesting Times

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  • Theda Ginger Witt

    Theda Ginger Witt

    Theda 'Ginger' Witt is a spirited and ambitious young woman who becomes a star in the burgeoning 'clicks' industry of Ankh-Morpork, a parody of Hollywood's golden age. Her determination and charisma make her a central figure in the chaotic world of moving pictures, where she navigates the absurdities and dangers of the Discworld's version of the film industry. Ginger's significance lies in her role as a pioneer in this new form of entertainment, embodying the allure and pitfalls of fame.

    Appears in: Moving Pictures

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  • Tolliver Groat

    Tolliver Groat

    Tolliver Groat is a dedicated and eccentric senior postman in the Ankh-Morpork Post Office, known for his unwavering commitment to the postal service and his peculiar adherence to outdated postal regulations. Despite his gruff exterior and obsession with hygiene, Groat is a loyal and resourceful ally to Moist von Lipwig, playing a crucial role in the revitalization of the Post Office. His quirky personality and steadfastness make him a memorable and endearing character in the Discworld universe.

    Appears in: Going Postal

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  • Tomjon

    Tomjon

    Tomjon is the rightful heir to the throne of Lancre, spirited away as a baby to protect him from the murderous ambitions of the usurper Duke Felmet. Raised by a troupe of traveling actors, he grows into a charismatic and talented performer, embodying the spirit of the theater. His journey back to Lancre and eventual acceptance of his royal heritage is marked by his innate sense of justice and a flair for the dramatic, reflecting the themes of identity and destiny in the Discworld universe.

    Appears in: Wyrd Sisters

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  • Trev Likely

    Trev Likely

    Trev Likely is a young, street-smart football enthusiast who works as a candle dribbler at Unseen University. He is the son of the legendary footballer Dave Likely, and his natural talent for the game is evident, though he initially avoids playing due to a promise to his late mother. Trev's journey in 'Unseen Academicals' highlights themes of tradition, change, and the power of teamwork, as he becomes a key player in the university's attempt to modernize the game of football.

    Appears in: Unseen Academicals

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  • Truckle

    Truckle

    Truckle the Uncivil is a fierce and legendary barbarian hero, known for his unyielding bravery and love for battle. He is a member of the Silver Horde, a group of aged yet formidable warriors on a quest to return fire to the gods in 'The Last Hero.' Truckle's significance lies in his embodiment of the classic barbarian archetype, infused with Pratchett's signature humor and wit, as he navigates the challenges of aging while maintaining his warrior spirit.

    Appears in: The Last Hero

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  • Trymon

    Trymon

    Trymon is an ambitious and calculating wizard who serves as the antagonist in 'The Light Fantastic.' He is driven by a desire for power and control, often using manipulation and cunning to achieve his goals. Trymon's significance lies in his role as a foil to the more bumbling and chaotic Rincewind, highlighting the dangers of unchecked ambition and the pursuit of power for its own sake.

    Appears in 1 bookView Details
  • Victor Tugelbend

    Victor Tugelbend

    Victor Tugelbend is a reluctant hero and aspiring wizard who finds himself swept into the world of "Holy Wood" in the Discworld novel "Moving Pictures." Known for his laid-back attitude and a peculiar knack for avoiding hard work, Victor becomes an unlikely star in the burgeoning film industry. His significance lies in his role as a bridge between the magical and mundane, as he navigates the chaos of Holy Wood with a mix of charm and bewilderment.

    Appears in: Moving Pictures

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  • Vorbis

    Vorbis

    Vorbis is the chief inquisitor and de facto ruler of Omnia, a theocratic nation in the Discworld universe. He is a cold, calculating, and ruthless individual, driven by an unwavering belief in his own righteousness and the absolute power of the god Om. Vorbis's significance lies in his role as the primary antagonist in 'Small Gods,' where he embodies the dangers of blind faith and religious extremism.

    Appears in: Small Gods

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  • Walter Plinge

    Walter Plinge

    Walter Plinge is a mild-mannered, unassuming janitor at the Ankh-Morpork Opera House, who harbors a secret identity as the mysterious and feared Opera Ghost. His dual role is central to the plot of 'Maskerade,' where he embodies the themes of hidden talents and the masks people wear. Despite his timid nature, Walter's actions are pivotal in unraveling the mysteries of the opera house, showcasing the unexpected heroism found in the most unlikely individuals.

    Appears in: Maskerade

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  • Wazzer

    Wazzer

    Wazzer, whose full name is Alice Band, is a devout and fervently religious young woman who serves as a soldier in the Borogravian army. Her unwavering faith in the Duchess, the nation's deity, and her quiet, unassuming demeanor conceal a core of steel and determination. Wazzer's role in "Monstrous Regiment" is pivotal as she becomes a symbol of hope and divine intervention, ultimately leading her comrades with a sense of purpose and spiritual strength.

    Appears in: Monstrous Regiment

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  • William de Worde

    William de Worde

    The founder and editor of Ankh-Morpork's first newspaper, The Ankh-Morpork Times. An estranged son of nobility with a strong sense of truth and justice, he pioneers modern journalism on the Disc, struggling with questions of ethics, responsibility, and the power of the written word.

    Appears in: The Truth

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  • William The Gonnagle

    William The Gonnagle

    William the Gonnagle is a bard among the Nac Mac Feegle, a clan of tiny, blue-skinned, kilt-wearing pictsies known for their love of fighting, drinking, and stealing. As a gonnagle, William's role is to use his poetry and music to inspire his fellow Feegles in battle and to confuse and disorient their enemies. His significance lies in his unique ability to blend humor and chaos, embodying the whimsical yet fierce spirit of the Feegles and adding a layer of cultural depth to their otherwise rowdy existence.

    Appears in: The Wee Free Men

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  • Willikins

    Willikins

    Willikins is the quintessential gentleman's gentleman, serving as the butler to Sam Vimes, Duke of Ankh, with unwavering loyalty and a surprising array of skills. Beneath his impeccable manners and polished exterior lies a man of unexpected toughness, capable of handling himself in the roughest of situations, a testament to his upbringing in the streets of Ankh-Morpork. His significance in the Discworld universe is highlighted by his ability to seamlessly transition from serving tea to engaging in hand-to-hand combat, embodying the duality of civility and survival.

    Appears in: Snuff

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  • Windle Poons

    Windle Poons

    Windle Poons is a wizard at the Unseen University who, despite his advanced age, becomes unexpectedly significant when he fails to die properly. Known for his dry wit and surprising adaptability, Poons becomes a central figure in the events of 'Reaper Man,' where he explores life after death and the peculiarities of existence. His character humorously highlights the absurdities of aging and the unexpected adventures that come with a second chance at life.

    Appears in: Reaper Man

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  • Wintersmith

    Wintersmith

    The Wintersmith is an elemental force embodying the spirit of winter, characterized by his curiosity about humanity and a desire to understand human emotions and experiences. In the Discworld universe, he plays a pivotal role in the story of Tiffany Aching, as his fascination with her leads to a series of events that disrupt the natural order of the seasons. His significance lies in his representation of the raw, untamed power of nature and the delicate balance between the elements.

    Appears in: Wintersmith

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  • Wolfgang Von Uberwald

    Wolfgang Von Uberwald

    Wolfgang von Überwald is a ruthless and sadistic werewolf, serving as a primary antagonist in 'The Fifth Elephant.' He embodies the darker side of werewolf nature, reveling in violence and chaos, and is driven by a desire for power and dominance. His significance lies in his role as a foil to the more civilized werewolves and as a catalyst for the political intrigue surrounding the Scone of Stone.

    Appears in: The Fifth Elephant

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  • You Bastard

    You Bastard

    You Bastard is the greatest mathematician on the Discworld, a camel with an extraordinary ability to perform complex calculations in his head. Known as the "Greatest Mathematician in the World," he plays a crucial role in the book 'Pyramids' by assisting the protagonist, Teppic, in navigating the desert and solving intricate problems. His intelligence and unique skills make him a significant and humorous character, showcasing Pratchett's love for blending the absurd with the intellectual.

    Appears in: Pyramids

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  • Ysabell

    Ysabell

    Ysabell is the adopted daughter of Death, raised in his timeless realm, and plays a pivotal role in the book 'Mort.' She is characterized by her sharp wit, stubbornness, and a deep-seated desire for a life beyond the confines of Death's domain. Her significance lies in her unique perspective on life and death, which she gains from her unusual upbringing, and her eventual partnership with Mort, which brings a human touch to the otherwise cold and eternal nature of Death's world.

    Appears in: Mort

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