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Raising Steam - Discworld Book 40
Synopsis
Moist von Lipwig champions Discworld's industrial revolution with steam-powered trains, facing sabotage, politics, and progress itself.
Book Overview
In Raising Steam, Moist von Lipwig is once again thrust into the forefront of progress, overseeing the introduction and expansion of railways across Discworld. Dick Simnel’s innovative steam-powered locomotives spark rapid technological and societal transformations, connecting distant regions and reshaping economies, politics, and cultural interactions. Moist’s role as negotiator and facilitator places him at the center of complex economic interests, political machinations, and ideological conflicts.
The novel explores the profound impact of industrial revolutions, technological innovation, and societal change. The rapid adoption of railways symbolizes broader transformations in communication, trade, mobility, and cultural exchange, highlighting both the excitement and turmoil accompanying rapid progress. Moist navigates complex ethical dilemmas, balancing progress and modernization against tradition, environmental concerns, and social disruptions.
Pratchett satirically critiques blind adherence to tradition and resistance to change, illustrating how society must carefully manage technological progress to ensure ethical, equitable outcomes. Moist’s pragmatic optimism, adaptability, and sense of public responsibility exemplify positive responses to innovation and change, emphasizing adaptability, compassion, and responsible stewardship as essential guiding principles in times of rapid transformation.
As part of the Moist von Lipwig sub-series, Raising Steam expands Discworld’s thematic exploration of industrialization, modernization, and societal adaptation. It deepens Moist’s characterization, continuing his ongoing journey toward ethical responsibility and civic duty, connecting strongly with broader Discworld narratives concerning technology, progress, and societal ethics.
Principal Characters
Moist von Lipwig
A former con artist given a second chance by Lord Vetinari to serve Ankh-Morpork by revitalizing essential public services. Charismatic, quick-thinking, and adept at managing both systems and people, he transforms from a selfish criminal to a civic leader who genuinely cares about the city.
Appears in 3 booksView DetailsDick Simnel
Dick Simnel is a brilliant and innovative engineer from Sto Lat, whose groundbreaking work in steam technology revolutionizes transportation in the Discworld. His creation of the first steam locomotive, Iron Girder, marks the dawn of the railway age, bringing both progress and chaos to Ankh-Morpork and beyond. Simnel's dedication to his craft and his earnest, straightforward demeanor make him a pivotal figure in the industrial transformation of the Discworld.
Appears in 1 bookView DetailsHarry King
Harry King, often referred to as the "King of the Golden River," is a shrewd and enterprising businessman who has built a waste management empire in Ankh-Morpork. Known for his no-nonsense attitude and sharp business acumen, Harry has a knack for turning rubbish into riches, embodying the Discworld's theme of finding value in the overlooked. His significance lies in his role as a self-made man who represents the industrious spirit of Ankh-Morpork, often providing a humorous yet insightful commentary on the nature of wealth and success.
Appears in 1 bookView DetailsLow Queen Blodwen
Low Queen Blodwen is a formidable and astute leader among the dwarfs, known for her sharp intellect and political acumen. In 'Raising Steam,' she plays a crucial role in the modernization of the Discworld, particularly in the integration of the railway system, which symbolizes progress and change. Her significance lies in her ability to bridge traditional dwarf customs with the evolving world, making her a pivotal figure in the cultural and technological advancement of her people.
Appears in 1 bookView DetailsLord Havelock Vetinari
The Patrician of Ankh-Morpork, a brilliantly intelligent and manipulative ruler who maintains order through carefully balanced political machinations. A former assassin, he governs with calculating precision and an understanding that what people really want is stability rather than freedom.
Appears in 13 booksView DetailsSam Vimes
The Commander of the Ankh-Morpork City Watch who rises from a drunk night watchman to a respected leader and eventually Duke of Ankh. Known for his intense hatred of injustice, deep cynicism, and the "Vimes boots theory of socioeconomic unfairness."
Appears in 9 booksView DetailsAdora Belle Dearheart
A stern, no-nonsense woman who becomes Moist von Lipwig's love interest. She works for the golem trust and is known for her sharp wit, chain smoking, and fierce loyalty to those she cares about. Her acidic exterior hides a compassionate nature, particularly toward golems.
Appears in 3 booksView DetailsGrag Ardent
Grag Ardent is a staunch traditionalist among the dwarfs, known for his unwavering adherence to ancient customs and his role as a leader within the conservative faction of dwarf society. In 'Raising Steam,' he emerges as a significant antagonist, opposing the modernization and integration efforts symbolized by the advent of the railway. His character embodies the tension between progress and tradition, serving as a catalyst for conflict and change within the Discworld's dwarf community.
Appears in 1 bookView Details