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Thud! by Terry Pratchett - Book 34 in the Discworld series
Published 2005

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Thud! - Discworld Book 34

Synopsis

Vimes investigates a murder amidst escalating tensions between trolls and dwarves. Ancient animosity threatens to plunge the city into chaos.

Book Overview

Thud! returns readers to Commander Samuel Vimes of the Ankh-Morpork City Watch, who must investigate a politically charged murder amid escalating racial tensions between dwarves and trolls. An ancient conflict reignites, threatening to plunge the city into violence and chaos. As tensions mount, Vimes navigates complex racial prejudices, historical grievances, and political manipulation while confronting personal challenges as a new father.

The novel explores deep-rooted prejudice, ethnic conflict, and the destructive consequences of historical grudges. Pratchett emphasizes the importance of empathy, historical understanding, and open communication as essential tools in resolving racial tensions. The central metaphor of "Thud," a strategic board game symbolizing the dwarf-troll conflict, cleverly illustrates the dangers of entrenched hostility and the necessity of mutual understanding.

Vimes’s determination to uncover truth and justice amid political manipulation and racial tension embodies moral integrity and ethical courage. His dedication to his family, particularly his young son, underscores the personal stakes involved in his quest for peace and justice, highlighting how broader societal issues affect individuals at a profoundly personal level.

Thud! continues the City Watch sub-series' exploration of social justice, morality, and civic responsibility. By tackling complex themes of racial prejudice, historical trauma, and societal healing, Pratchett reinforces the importance of compassion, empathy, and moral courage in navigating complicated human conflicts.

Principal Characters

  • Sam Vimes

    Sam Vimes

    The Commander of the Ankh-Morpork City Watch who rises from a drunk night watchman to a respected leader and eventually Duke of Ankh. Known for his intense hatred of injustice, deep cynicism, and the "Vimes boots theory of socioeconomic unfairness."

    Appears in 9 booksView Details
  • Carrot Ironfoundersson

    Carrot Ironfoundersson

    A human raised by dwarfs who becomes a member of the Ankh-Morpork City Watch. Exceptionally strong, honest, and charismatic, he's implied to be the rightful heir to Ankh-Morpork's throne but chooses to serve as a watchman. He takes everything literally and knows everyone in the city by name.

    Appears in 9 booksView Details
  • Delphine Angua von Überwald

    Delphine Angua von Überwald

    A member of the Ankh-Morpork City Watch who happens to be a werewolf. Intelligent, practical, and struggling with the dual nature of her existence, she forms a relationship with Captain Carrot and serves as one of the Watch's most effective investigators.

    Appears in 6 booksView Details
  • Cheery Littlebottom

    Cheery Littlebottom

    Cheery Littlebottom is a pioneering dwarf in the Ankh-Morpork City Watch, known for her courage in challenging traditional gender roles within dwarf society. As one of the first openly female dwarfs, she plays a crucial role in promoting diversity and acceptance, while also being a skilled forensic alchemist. Her character adds depth to the exploration of identity and societal norms in the Discworld universe.

    Appears in 2 booksView Details
  • Detritus

    Detritus

    A troll who joins the Ankh-Morpork City Watch after previous careers as a bouncer and splatter. Initially not very bright (even by troll standards), his intellect improves dramatically in colder temperatures. He becomes a sergeant specializing in troll affairs and weapon training.

    Appears in 7 booksView Details
  • Lady Sybil Ramkin

    Lady Sybil Ramkin

    A wealthy aristocrat who breeds swamp dragons and later marries Sam Vimes. Large, good-natured, and considerably more politically savvy than her husband, she provides both emotional support and practical assistance while maintaining her own interests and independence.

    Appears in 7 booksView Details
  • Lord Havelock Vetinari

    Lord Havelock Vetinari

    The Patrician of Ankh-Morpork, a brilliantly intelligent and manipulative ruler who maintains order through carefully balanced political machinations. A former assassin, he governs with calculating precision and an understanding that what people really want is stability rather than freedom.

    Appears in 13 booksView Details
  • Grag Hamcrusher

    Grag Hamcrusher

    Grag Hamcrusher is a staunch traditionalist and a fundamentalist leader among the dwarfs, known for his unyielding adherence to ancient customs and his vehement opposition to any form of change or integration with other species. His role in 'Thud!' is pivotal as his murder becomes the catalyst for the unfolding events, sparking tensions between dwarfs and trolls. Hamcrusher's significance lies in his embodiment of the old ways and the conflicts that arise from clinging to the past in a rapidly changing world.

    Appears in 1 bookView Details
  • Mr Shine

    Mr Shine

    Mr Shine, the Diamond King of Trolls, is a figure of immense authority and wisdom among his kind, playing a crucial role in the delicate balance of power between trolls and dwarfs in Ankh-Morpork. Known for his calm demeanor and strategic mind, Mr Shine is a symbol of unity and peace, often acting as a mediator in conflicts. His presence in the Discworld universe highlights the complexities of interspecies relations and the potential for harmony amidst diversity.

    Appears in 1 bookView Details

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